﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Minimalized
{
    //Enum variables for player actions
    enum Action
    { 
        Moving,
        Walking,
        Jumping
    }

    class Player : GameObject
    {
        
        //Fields-----
        private static Texture2D playerTexture = Texture_Library.playerTexture;
        private static Point playerSize = new Point(30, 70);
        //-----------

        /// <summary>
        /// Player konstruktor
        /// </summary>
        public Player() : base()
        { 
            
        }


        /// <summary>
        /// Update for player
        /// </summary>
        /// <param name="gameTime">Gametime</param>
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        /// <summary>
        /// Draw for player
        /// </summary>
        /// <param name="spriteBatch">Spritebatch</param>
        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);
        }



    }
}
